The Virtual Armchair General
Exclusive Provider of Unique Wargames and Collectible Miniatures & Accessories

EXPLORE
THE SITE

Home

RULES & BOOKS
Published by The (Virtual) Armchair General

RULES SETS & RESOURCES FOR MINIATURE GAMING


Titles Currently Available

Corner Kick!
Rough Riders!
Funny Little Wars
The Mexican Soldier: 1837-1847
The Mahdist Wars Source Book
Astounding Tales!
Astounding Adventures! #1
Astounding Adventures! #2
Astounding Adventures! #3
Science vs Pluck
Boilers And Breechloaders
The Sun Never Sets
John Company, Third Edition
The Kris And The Flame
B'hoys!
Waken The Storm!

The (Virtual) Armchair General's catalog of original and exclusive rules and book titles continues to grow!

Authors include Chris Ferree, Howard Whitehouse, P. R. Wilson, Bob Wiltrout, Jeff Wasileski, and Padre Paul Wright, with more in the pipe.

All rules offered by TVAG are available in your choice of inexpensive PDF Editions for self-printing, or high quality, professional Print Editions.

Unless otherwise indicated, Print Editions are in 8.5" x 11" format with full color covers, and use heavy card stock for all enclosed "Cheat Sheets," Game Counters, Card Decks, and other accompanying accessories.

PDF Editions represent about half the price of the printed books and come with complete rules and game components (including color covers, card stock accessories, counters, etc) in "ready to print" form, with the added advantage of full color illustrations and graphics not available in "hard copy" form. 

All Titles are Copyright by The (Virtual) Armchair General, except where indicated.


Corner Kick! Corner Kick!
In a departure from largely historical war game products, TVAG now releases the first complete set of rules for the world's most popular sport fully aimed at miniatures play.

Developed over four years by the Father and Son team of Bob and Jeff Wiltrout, "Corner Kick!" is an innovative yet elegantly simple and straightforward game that produces not only games equal to the energy and excitement of the real thing, but even the elements of tactics and strategy that give it depth.

The rules have been extensively play tested and enjoyed at Conventions such as HistoriCon and Cold Wars for years, and they are now ready for you!

Besides the basic rules, there are extensive Designer's Notes which help explain the theories applied, and show how the actual tricks--some dirty!--of the game apply to the table top as well.

Playable with miniatures in several scales now available from a growing list of providers, the rules come with the full particulars of how to build your own "Pitch," Movement Sticks, and other accessories.

Two card stock Goal Cages for self assembly are provided with the book to start you off, as well as Team Rosters and a form for a play-by-play Game Record to note Stoppages and major events--a unique permanent history of your games and good times! A set of color Deflection Templates are included as well for determining where wild shots go, ricochets off the Goal frames, etc.

There is also a "Cheat Sheet" holding some 90% of all that's needed to play the game without having constantly to reference the rulebook. The 8.5" x 11" book itself is 62 pages, with three of full color photos of games and miniatures. Figure and other resources are provided to help fans of the "The Beautiful Game" get started immediately.

To quote from Bob Wiltrout's Introduction, "In our experience, people who play this game once play it again and again. In three years of play-testing, nobody has ever played Corner Kick and walked away saying, “This just doesn’t feel like soccer.” And I’m betting you won’t be the first.

You’re going to enjoy this!"

Corner Kick! is costs $25.00, plus postage

CK! is also available as PDF files for $15.00, and these files will be sent via E-mail.

Return To Titles List


Rough Riders! Rough Riders!
From the prolific keyboard of Mr. Chris Ferree comes a unique system designed (as always!) from the ground up for this colorful and widely misunderstood and under appreciated period in history. Scaled at 1:10 and intended for 15mm or 25/28mm figures, the rules include all the particulars necessary for the pivotal battles of the War of 1898, San Juan Heights and El Caney.

To quote from the Introduction,
Rough Riders! is a war game which depicts the battles of San Juan Heights and El Caney, in Cuba, and actions in the Philippines, between the eager, but nearly clueless, Army of the United States, and the highly experienced and far better equipped Armies of Spain, as well as the resultant insurgency of the Moro’s that came with acquisition of the Philippines. 

Each Player represents a Commander who controls a number of Battalions, and it is his task to defeat the enemy through maneuver and firepower.  Even though an Army may have many Battalions, and far outnumber their enemy, if the soldiers are new to war, discipline, and command, those advantages can quickly evaporate.  To achieve victory with such an army, a Commander, by his personal example and with the help of his junior officers, must struggle to keep his confused and isolated men fighting and moving on their objective, or see them fail and die to no purpose.

In such battles, even more than any others, the difference between Victory and Defeat lies in Leadership...."

Completely original, card driven, and exceptionally fast and "clean," no other set of rules on this subject has caught the essential problems of command and control as experienced by all forces engaged. Already widely play tested since its original release in 1998, this new edition is updated, clarified, and quicker than ever to "start up."

A special rules section for battles in Mindanao against the Moros are included which allow not only for hidden movement, but random generation of terrain as U.S. Forces advance across country mastered by inhabitants whose fanaticism became legendary.

The 74 page, 8.5" x 11" rules book comes with full color covers, 8 pages of color maps and flags to help identify units in play, as well as the complete Action Deck of cards paper printed in b&w, ready to cut out and use, as well as useful Game Markers which eliminate the need for written records.

In support of RR!, a professionally printed, full color, heavy card stock Action Deck (with extra "blanks"), is available, and soon a Set of four sets of color card stock 15mm and 25mm scale buildings and blockhouses.

Rough Riders! is available for $30.00, plus postage.

RR! is also available as PDF files for $15.00, which will be sent via E-mail.

Return To Titles List


Funny Little Wars

Funny Little Wars

By The Reverend Paul Wright, Senior Chaplain, Guards Division, Wellington Barracks.

Being In The Main a Preoccupation For

The Better Sort of Chap,

& Making Full Use of Classic Toy Soldiers

(Which The Pedants Call "54mm")

Padre Paul Wright, Senior Chaplain of the Household Division, London, has written an "instant classic," which has now been printed and is ready to order from TVAG!

Funny Little Wars is already receiving wide praise from subscribers and hobby magazine editors. FLW both leads and follows the growing interest in 54mm wargames and figures. Garden Gaming has been growing in popularity in recent years and promises to continue, especially since FLW has been released.

Written in part as a tribute to HG Wells' ground breaking Little Wars, FLW is a much expanded and broadened modernization. There is a fascinating chapter devoted to Wells the Man and his journey with his "Little Wars" from inception to the day in 1916 when he put the game away for good.  For fans of Wells' work, The Padre may surprise with information you did not know, or could even guess.

Retaining many of Wells' original rules (such as the use of spring-loaded toy cannon), there are now additional rules for Shell Bursts, machine guns, observation balloons and aircraft, field hospitals, supply wagons and dumps, spies, military bands, unit Colors and Standards, Brigade and Division Commands, hidden movement, skirmishers, snipers, unpredictable effects of terrain, signals, morale, and much more.

Infantry units are a standard 20 figures strong, Cavalry 12, and Artillery can appear as single Guns with crews, or as Batteries of up to three strong. From two to four such units, with a Battery, typically form a Brigade, the perfect command for each Player. Two or more Brigades form a Division, and this is the post for the Player who will act as Commanding Officer for his side.

Each Brigade and the Divisional HQ is represented by a variable number of Staff and ADC's, marching on foot, mounted on prancing steeds, or even seated in Rolls Royce, Cadillac, Renault, or other grand Staff Cars from the Golden Age of Motoring. From these HQ's must come the orders to the units on the firing line, but the traffic isn't all one way! Back to the Brigadiers and the Commanding General, come the reports of the scouts--and the desperate messages from the front lines delivered by Runners, Gallopers, and even Pigeons! There is far more skill than luck required to lead your miniature minions to victory, and the rules provide this without complicated systems. In many respects, there is far less abstraction in Funny Little Wars in the spaces of your garden than there is on the traditional table top.

While designed for yard games, the rules can be played on the floor or table top. Figures used can range from antique and modern "Collectibles," to readily available plastics. Included are detailed lists for 14 different Armies identified by their "Colors," ("Army Red," "Army Black," "Army Red/Gold," etc) with complete information on how to build your favorites. Each Army has its unique strengths and weaknesses, and a personality which will definitely suggest its historical counterpart.

Much as Wells' rules did, FLW covers the quarter century prior to WW I, when war was still romantic, the uniforms were dashing, and the Generals still waltzed. This is the very era that gave birth to the Military Pentathalon, and a player may find himself having to excel in one or more of its challenges to deliver a crucial dispatch! Padre Paul's rules reflect the late Victorian and Edwardian spirit in both the substance of the rules and the delightful style of his writing. Designed for "The Better Sort of Chap," the book contains suggestions for proper Dress during the game, etiquette on the field, and more. Nor are the Ladies and "Girls of the better sort" forgotten.  The Padre's Wife, Georgina, provides a charming account of a "proper dinner" served after an especially Gentlemanly game at Dover Castle during one golden Summer.

Not only are there the Basic Rules, but many Optional Rules allowing players to set their own levels of play.  There are lists of providers of toy soldiers in every price range, as well as all manner of accessories, and recommendations on how to shop inexpensively on the Internet for those items you might not find so readily. Sections describe how to set up a yard, park, rockery, beach, or other site to be your Battlefield.  For once, you WILL have room to perform that wide flanking maneuver!  Light Cavalry and Infantry come into their own, screening your forces while trying to detect your enemy's. Once more, War Gaming is as much fun as when any of us discovered the hobby, no matter how many years--or decades!--ago.

Rules for basing figures are flexible and encourage players to work with what is best for their needs. And while comprehensive, there are no complex rules or formulae, and nothing more than traditional six-sided dice are required--besides measuring tapes and a beautiful day under the shade of the trees.  Childlike, but never "Childish," FLW goes back to the Hobby's roots--and our own--as we play once more with toy soldiers as so many of us did as kids.

The 148 page, 8.5" x 11" book retails for $40.00 and contains all the rules,  Basic Game Quick Reference Sheet (QRF), and an assortment of (mostly optional) record sheets printed at the back for copying and use as you may wish. There are also full color photos of toy soldiers at play, but everywhere is the Padre's wit, charm, unabashed--and infectious!--love of toy soldiers.

Read Funny Little Wars and feel again what it was like when toy soldier games were pure fun and the world was young !

Funny Little Wars is available for $40.00, plus postage.

FLW is also available as PDF files for $20.00, and be sent via E-mail.

Return To Titles List


The Mexican Soldier: 1837-1847
By Joseph Hefter

2008 marks the 50th Anniversary of a publishing milestone, and the 160th Anniversary of the end of the Mexican War, too.

In 1958, historian and illustrator, Joseph Hefter and colleagues, self-published one of the classics of modern military history, El Soldado Mexicano, 1837-1847 . The only, printed edition quickly became the standard reference on the appearance and organization of the Mexican Army in the period of the Texas War of Independence through the Mexican- American War of 1846-48. Hardly a book written on these events does not cite Hefter's work, yet it became scarce and the surviving copies show the effects of time on their pulp pages and covers.

As part of TVAG's researches for the coming Mexican War rules, Gone To See The Elephant , my own original copy of the book has constantly been referred to. But its physical condition, the faded (but still beautiful) color uniform plates, and the author's "stream of consciousness" layout of his text proved frustrating.

After seeking advice, I have exercised due diligence in an attempt to establish who may have the Copyright to Hefter's work since his death 30 years ago. As a result, I decided to go ahead and return this remarkable work to the gaming and historical community in a new and updated edition.

Not merely a reprint, color quality has been restored to the eight original plates, plus seven more in b&w have now been "colorized" based on uniform data in the text. Four more Hefter plates from other publications round out the work. Further, three full color pages of Mexican Army Colors, Standards, Guidons, and Pennants (most never before seen in print) designed by Eric Cox add a dimension missing from the original work. A number of line drawings by Hefter have been provided by other sources for use in this new edition, as well as extra photos and drawings of more uniform details and equipment.

Besides being the best single source on uniforms for the period, The Mexican Soldier details the tactics, organization, and weaponry of the Army, answering many--if not all--of the questions of what made this remarkable army function as it did. There are useful tables of OB's for the major battles of the Mexican War, sections on the Army Health Corps, information on the soldiers themselves (heights, illnesses, pay, discipline, etc). The original text followed a roughly chronological arrangement, but tended to meander-- tangentially--making it difficult to look up any particular item. This has all been addressed by a nearly total rearrangement of the text into sections and sub-sections, and then chronologically. The Spanish language text and captions are removed for this edition, but hardly a word of the English version is missing--and some new material by Hefter has been added.

Printed on high quality paper, well suited to best show off the color plates, this edition is printed in 8.5" x 11" format,  on 44 pages, plus 22 uniform, equipment, and flag plates, 21 in full color.

The Mexican Soldier is available for $40.00, plus postage

The Mexican Soldier is also available as PDF files for $25.00, and these files be sent via E-mail.

Return To Titles List


The Mahdist Wars

Source Book

With the full participation of Savage And Soldier past Editors Douglas Johnson, Milton Soong, and Richard Brooks, TVAG is proud to announce release of the Mahdist Wars Source Book.

 Destined to become a standard reference among war gamers of the Sudan, the two volume work contains seventeen pages of original photographs and plates of Mahdist uniforms, the Omdurman Battlefield, Ansar Fortifications, Weapons, and more.

Each Volume measures 8.5" X 11" and has full color covers and comprises articles previously published over 20 years ago as the "Sudan Special." The MWSB expanded that 40 page pamphlet into some 270 pages of additional articles which first appeared in S&S over the years, plus specifically written new material.   Errors of fact, typos, and other corrections reflecting new information developed since the original edition as well.

Large numbers of maps and tactical diagrams, detailed battle studies, and appendices providing information of every sort, make up the bulk of the book. Uniform, organizational and tactical data for the Egyptians, British, Italians, and Abyssinians are included as well as for the Ansar. Even the design of Mahdist Flags is covered, complete with full color examples by Eric Cox.

Finally, the complete Orders of Battle for the Sudan, from Hicks Pasha at Shaykan, to the death of the Khalifa Abdullahi at Um Diwaykarat, are provided from the Andrew Preziosi Collection. Full details of units, their strength, officers, and organization are now in one place for the first time.

MWSB Volume 1 (1883-1885) $35.00, plus postage.

 

MWSB Volume 2 (1885-1899) $30.00, plus postage.

Both Volumes at Once--$60.00, plus postage, a savings of $5.00

Both Volumes may be bought together as PDF's for $30.00, with everything delivered via E-mail.

Return To Titles List


Astounding Tales!

By Howard Whitehouse

(2nd Edition)

New! Second Printing Available!

"Astounding Tales!" 2nd Edition has doubled in size to 100 pages since the 1st Edition two years ago, and is now the ultimate rules set for Pulp Era Gaming. More complete and wide ranging than ever, with new features and resources, AT2 retains the same simple, direct game mechanics.

New features include references to airplanes and airships, Rocket Men, Nazi Science, new weapons and special Skills (including greatly expanded options for female characters), Snipers, alternate character generation systems, and more.

Extensive background on the World of Pulp Fiction, new Game Title and Scene Generators, and two ready-to-play Scenarios round out the package. Besides the new rules and materials, the original rules have been generally improved and clarified.

Now, with the Second Printing, the inevitable typos and gremlins that appeared in the first Edition have been corrected within the rule book, and improved graphics have been added to the back cover and in the text. More than ever, AT2 is the most complete and tested Pulp Fiction rules set available.

But perhaps more "Astounding" still is that the price is unchanged! The Print Edition is still available for $25.00, plus Postage, from TVAG.

AT2 is also available in a PDF Edition for $15.00, and the files be sent via E-mail.

Return To Titles List


Astounding Adventures! Issue #1

The First Scenario Book for "Astounding Tales!" is now available. From the first Scenario writing contest conducted over the Internet, five submissions were chosen and another included by original author Howard Whitehouse.

All six Scenarios are ready to play with Character Stats and other necessary information already provided. All you do is set them up and play!

Information has been provided allowing the same Scenarios to be played using these other popular rules sets: To Be Continued...By Gaslight , Rugged Adventures , and .45 Adventure.

Presented in the form of a Magazine, the first "issue" of Astounding Adventures is illustrated with maps, classic Pulp Covers (suitably customized for each story), and period advertising (which may bear some scrutiny).

Print Edition is now available for $20.00, plus Postage, from TVAG.

AA#1 is also available in a PDF Edition for $15.00, which will be sent via E-mail.

Return To Titles List


Astounding Adventures #2

Astounding Adventures! Issue #2

The Second Scenario Book for "Astounding Tales!" joins the first in the ever growing library of Pulp Scenarios for Astounding Tales! . Four more blood and thunder scenarios written to match existing Pulp Magazine covers from decades ago fill its 54 pages.

In this issue, find "Claws of the Cat Goddess," "Gimbals Gillespie and the Island of Terror," "The Bride of the Mummy's Curse," and Howard Whitehouse's own "A Fete Worse Than Death."

As usual, all Scenarios are ready to play with Character Stats and other necessary information provided. All you do is set them up and play! However, this issue includes 8 pages of full color game maps, a first in the series, as well as more period advertising (which still bears some scrutiny).

And as a continuing feature of AA!, the usual information has been provided allowing the same Scenarios to be played using To Be Continued...By Gaslight , Rugged Adventures, and .45 Adventure.

Print Edition is now available for $20.00, plus Postage, from TVAG.

AA#2 is also available in a PDF Edition for $15.00, and be sent via E-mail.

Return To Titles List


Astounding Adventures #3

Astounding Adventures! Issue #3 "The Road to Skull Island"

It's now on the newsstand at TVAG, ready to give you a megadose of Pulpy Goodness!

The first full scenario supplement for Howard Whitehouse's ground-breaking rules Astounding Tales! to be one continuous adventure, it breaks new ground with an old friend. As "Mexican Jack Squint" says in his airtight introduction/alibi: "In The Road to Skull Island, we get a tropical island populated by savage natives unfamiliar with the basic tenets of tourist hospitality, plus cultists, dinosaurs, and a really big monkey. There's Japs, Russkies, cavemen, lost aviatrixes, Marines and Minotaurs, sailors and scorpions — plus Patchy the Wonder Dog. I foresee big things for him! I think it might make an excellent talking picture.

I think you'll like it!"

And if that doesn't clinch it, read what the author, Jeff Wasileski (channeling the great German Direktor, Erich von Schnitzel), has to say!

"Zis vill be ze Greatest All-Zinging-All-Danzing-Pirate-Gangster-Kultist-Dinosaur-Big Monkey-Science-Fiction-Musical Film Ever Made!"

What can I, a humble editor/publisher, add to that?

Oh, yeah... It costs $20.00 American, and you'll be stuck for the postage when you order.

AA#3 can also be had in a PDF Edition for $15.00 and be sent via E-mail.

Return To Titles List


Science vs Pluck:
Or

"Too Much For The Mahdi!"

By Howard Whitehouse
3rd Edition

Now in its 23rd year, SvP is in its 3rd (some might say 4th) Edition, and better than ever, and this new version is a 136 page streamlined update. The entire game is within one volume instead of the previous two separate Officers' and Referee's Manuals, without a single word missing, but previous repetitions eliminated.

The book still comes with all the necessary game counters, while the previous four Cheat Sheets have been reformatted down to two sheets, and yet contains even more information than before! (And, "No," you won't need a scanning electron microscope to read them!)

Mixing elements of Role Playing Games, traditional "Free Kriegspiel," and a fully developed miniatures rules system, SvP is the last word in war gaming the campaigns of Hicks, Baker, Gordon, Wolesley, and Kitchener.

Playable in variable scales, with no need to re-base existing figures, SvP can quickly be grasped and played by novices and old Sudan veterans alike.

SvP is unique in that the Mahdi's Ansar are operated by the Umpire with special game tables, and the British and Egyptian forces are controlled by the Players themselves.

Rules are included for every concern, as well as Nile Steamers, Railroads, Logistics, Personal Combats, and more. A major resource of Sudan military lore, full organizational information, tactical practices, uniform information, and actual writings by the men who fought there are the backbone of the work.

If you were to own only one source for war gaming the Sudan, SvP is it!

SvP is available ONLY in PDF format until May 1, 2013.  The price remains at $15.00, and will be E-mailed to your address.

Return To Titles List


Boilers And Breechloaders 4th Edition

Boilers and Breechloaders
4th Edition

The new 4th Edition has expanded to 68 pages of rules and Ship Logs for all three Hull Types, and Native Craft. Where the previous Edition added important new rules for Torpedoes, Mines, and Critical Hits, this newest Edition continues to broaden the game. New weapons include the 24-pdr Hales Rocket, plus completely revised listings of all Cannon, Machine Guns, and "Pom-pom's" with new Hit Points values. Some guns have been dropped, and others added to make arming scratch built models a much easier proposition. All five of the Critical Hits Tables have been revised, and many simplifications to the text have been made for greater clarity. More and new useful illustrations have been added throughout. The full color card stock Action Cards, Weather Vane, Wind Speed markers, Torpedo and Mine markers are still included, too.

Once again edited and ever-expanded by P.R. Wilson, B&B 4th is now even more than before the complete game for Riverine and Coastal actions in amphibious operations and between Gunboats in the Age of Imperialism. Fully integrated with The Sword and The Flame and the Campaign Game, The Sun Never Sets (TSNS), the game allows for 25mm or 15mm Gunboat models to fight each other, or in direct conjunction with miniatures land games. Players of TSNS will also find the game prices of armaments for vessels funded by Parliament have been greatly reduced to encourage ever more "Gunboat Diplomacy."

All in all, B&B the 4th represents the continued evolution of a rules system that has grown with the times. And, amazingly still, only the price has never had to evolve, and remains at $25.00 , plus postage.

Also available for self printing from PDF format for $15.00, and be sent via E-mail.

Return To Titles List


Sun Never Sets, 4th Edition

The Sun Never Sets

Edited & Expanded by Patrick Wilson

Fourth Edition


A campaign system for The Sword and The Flame, this dedicated rules set allows players to be both members of Parliament and Native Potentates.

 

Originally designed for use with TSATF 20th Anniversary Edition, the Battalion variant, 800 Fighting Englishmen is even better suited for play.

 

After years of success, TSNS was due for a new edition, and in the Summer of 2010, it arrived. The book has now expanded to 96 pages, most of which represent the addition of the former game maps, counters, record sheets, etc, to the body of the book proper. Now in B&W and printed on paper, their placement at the back of the book for removal and/or copying allowed the price to drop from $40.00 to $30.00 . The rules themselves have not required any changes and owners of the previous Edition need not worry--though the new edition does LOOK ever so much better!

Along with the campaign game rules, there are 30 pages of background, tactical and organizational information on the new foes, including Abyssinians, Afghans (Irregular and Regular), Ashanti, Burmese, Chinese, Maori, and Northeast Frontier Tribesmen, plus more Imperial Troop types, rules for Gunboats, Logistics, Replacements, Fortifications, Transport, and more!

And for those who still want the high quality game accessories separately, they are now available as a special TSNS Supplement. This includes five full color Theater Maps measuring 8.5" x 11", one two-piece map totaling 22" x 17", and three 11" x 17". There are also 5 full color card stock sheets of Event Cards (double sided), 4 sheets of ready-to-cut map counters, Sea Distances Table, and more.

TSNS is--and remains--the last word in a complete Colonial Campaign System!

NOW available in it's all new 4th Edition for $30.00, plus postage.

For those wishing to buy the TSNS Rule Book AND the Game Supplement Print Editions together, the price is $45.00, a savings of $5.00.

The complete Printed Game Supplement may be ordered alone for $20.00, plus postage.

The complete package is available in a PDF Edition for $25.00, and delivered via E-mail, post free.

Return To Titles List


John Company 3rd Edition

John Company

By Chris Ferree & Patrick R. Wilson

Edition The THIRD

What was already "Good" has just gotten "Better!"

JC has now been made more accessible to those who have been interested, but unsure of wanting to buy the entire game at full price.

The newly printed THIRD Edition has swollen to 196 pages of resources, as well as all of the Second Edition's greatly improved and expanded rules for gaming India's colonial history, including the Mysore, Maratha, Sikh Wars, Indian Mutiny, and much more.

Besides the rules proper, there are 13 pages of Weather Tables (with full color maps), 4 pages of Designers' Notes, 3 of Bibliography, 4 ready-to-play Scenarios (27 pages) with full color maps, 6 pages listing John Company's Battles, 4 pages of figure sources, six pages of Uniform data, and 2 pages of Basing Templates.

But still, one of the greatest values are the Army Lists with detailed organizational and tactical information for the Afghans, Marathas, Sikhs, British and HEIC units, with special emphasis on the latter on The Indian Mutiny. This information is not to be found in any one--or 25--books!

BUT instead of including all the previous full color, card stock game accessories as enclosures, these have now been printed in B&W on paper and bound into the rule book itself. This has allowed the cover price to DROP from $45.00 to $30.00!

It is now possible to buy the game at a much friendlier price and still be able to learn the game with the necessary accessories.  And if you wish to pursue the game with all the improved and longer-lived graphical components, you may still do so.

All 12 original full color card stock sheets for the three Game Decks, the 4 B&W "Cheat Sheets," and  the other color game counters may now be bought as a separate Supplement.  Better still, all three Card Decks (Action, Orders, and Events) are now pre-cut and shrink wrapped ready for immediate use.

The John Company Graphics Supplement costs $15.00, and is immediately available!

NOW available, the Third Edition costs $30.00, plus postage.

The John Company Third Edition Graphics Supplement cost $15.00, plus postage.

For those primarily interested in the book as a resource, or who prefer "self printing," the PDF Edition is available for $20.00, and includes all full color card stock accessories, plus postage. All files will be sent via E-mail.

Return To Titles List


The Kris And The Flame
By Chris Ferree

2nd Edition

Chris Ferree's homage to "Rajah Brooke" and the Pirates of the South China Seas is now available in a full blown 2nd Edition exclusively from The (Virtual) Armchair General.

More than doubling in size to 42 pages, with new rules and tables, greatly improved graphics, two complete scenarios with maps and OB's, Chronology, Bibliography, with newly designed Ship and Unit Record Sheets, Wind Vane and Game Counters, as well as full color front and back covers, the game has never been more complete.

New rules include Towing, Weather Conditions, Heavy Artillery, greatly expanded Firing and Morale Tables, and additional organizational information for Moro, Balanini, Dyak, Malay, Chinese, and Illunan Pirates to make collecting necessary figures for your game units easy.

Originally designed for use with the extensive line of 15mm figures purposely sculpted by author Chris Ferree, the game is supported by card stock and resin cast accessories sold by TVAG. However, by simple scale adjustment, the rules may be played with 25/28mm figures and models from other manufacturers as well.

The Kris And The Flame is still an officially authorized dependent variant of the world famous The Sword And The Flame, 20th Anniversary Edition , and requires a copy of those rules to be played.

The Print Edition is Currently Out of Stock.

Available in PDF format for $15.00, and delivered via E-mail.

Return To Titles List


B'hoys! 2nd Edition Rulebook Cover

B'hoys!

By Chris Ferree & Patrick R. Wilson

Edition The Second!

B'hoys! is a detailed game system based entirely upon Herbert Asbury's classic book, The Gangs of New York . Emphasizing the fluid nature of mob vs. mob street-fighting, and the dynamics of such contests, the rules use specially designed Action Cards to determine order of movement and cue test points for "Resolve." Great for close-combat in other periods, too, we've had reports of folks using the system for everything from Neanderthals to Roman Riots!

 

All previous Errata & Addenda have now been incorporated, and with improved graphics, TVAG is proud to offer this much improved Second Edition.

The Newly published Print Edition retails for $25.00, plus postage.

The PDF Edition is economically priced at $15.00, and will be sent via E-mail.

Return To Titles List


Waken The Storm!

Waken The Storm!

From author/sculptor Chris Ferree, comes his most ambitious game rules yet!

 

Waken The Storm! is a Fantasy Battles game system for miniatures. The rules reflect the technology and practices of Dark Age through early Medieval warfare, but allowing for the Heroic Fighters, Magic Users, Magical Artifacts, and assorted monsters associated with European Mythology. WTS is the only Officially Sanctioned Fantasy Game System based on the classic The Sword And The Flame . The 72 page rule book, with full color covers, comes with three special full color, Game Card Decks (Action, Magic, Magical Items), each now provided pre-cut, ready for immediate play, in reusable plastic bags.  Full color game counters and Unit Record Sheets complete the game accessories included. The specially designed 52 card Action Deck regulates Movement, Fire Effects, and Casualties, each in the proper game sequence. WTS is not a "Dependent Variant" of TSATF, but a complete, stand alone game system.

 

Rules cover missile fire, close combat, and morale, all emphasizing the actual factors that helped determine the outcomes of Dark Ages warfare. But the emphasis is on key characters: The Heroes, Born Leaders, Magic Users, and more of Humans, Orks, Elves, Dwarves, and more.

 

Not more "warmed over" Tolkien, WTS is based on Western Mythology ("Song of Roland," "Beowulf," etc) and only the races of the literature are represented. The product of years of development and play testing, no "special, must have" figures are required, no re-basing of existing figures, and simple suggested basing systems are provided for those just starting out. Rules for monsters include Dragons, Giants, Trolls, Griffins, and more, with special rules for each, including Dragon flight! Magic is intended for the battlefield, but its effectiveness depends on the skill of the Magician. Fire Balls, Levitation, Animated Dead, Wind Storms, Thunderbolts, and much more can cause fear and disaster to the enemy.  Not enough skill, and a Magical Spell can go disastrously wrong! Magical Swords, Clubs, Armor, and more can also be part of each game, but no two games need ever be alike with all the variables that can apply when building one's army.

Waken The Storm! was one of the most widely anticipated rules releases in years and the First Edition is ready for immediate delivery.

The Print Edition price has been reduced to $25.00, plus postage.

 

The PDF Edition is economically priced at $20.00, and will be sent via E-mail.

Return To Titles List

TVAG's Products by Type

Historical Orders Of Battle Action & Event Card Decks Boats & Ships Flags

FAVORITE LINKS
to sites of interest on the web

The General At
HISTORICON 2003

Fall Back to The Virtual Armchair General's HOMEPAGE

All text, photos, and artwork are COPYRIGHT©2003 by Patrick Wilson.
They may not be used without written permission.
Contact The Virtual Armchair General

Names of individual product lines are trademarks (TM) of the manufacturers.